so late but i'm glad i finally took the time to play this cuz it was a blast. i could feel all the love that went into making this, all the npc dialogue, the lore, the jokes (of which there were plenty). just super charming.
There's fun text packed into every inch of this game. Every map is lovingly crafted, dense with decoration and personality. Character portraits, animations, and sound effects are used to incredible effect. There's more unique creative voice in here than I thought was possible with RPG Maker. The "normal life, except fantasy" setting is a joy. And of course, all the Facets (and even Wayward) references made me very happy! Everything about this game made me want to keep playing to see what silly, fun, and/or cute thing would happen next.
(*person who just finished playing Ys VI voice*): The difficulty gave me an Ys vibe. ...both in that levelling up once or twice made a huge difference, and in that exploring could yield extremely cool items. To answer your in-game representation: no you definitely did not make it too hard! The variety of healing options and the high escape rate made it all feel quite generous.
I enjoyed the texture of the battles, too. Boss fights had me using pretty much every battle command, keeping it fresh throughout. While I didn't really ever use any of the low rank spells, I liked having a variety of options. Daisy was a lot more effective with melee attacks than I expected! I really liked how using certain Specials on certain enemies triggered special dialogue. Makes me wonder what other things like that I may have missed...
This game just rules. I aspire to make an RM game that gets its hooks into folks as much as Daisy Goes to Slime Castle for Tea does. What a delight. I can't wait to see what else you make!!
Thank you so so so much for the very intricate impressions! I'm glad so much of it hit your ear well, and I'm ecstatic to hear it gave you an Ys vibe! xD
Truthfully, even now I go back and forth on whether or not I like the difficulty of the game (I'm currently leaning on the "it's maybe too easy" side), but hearing how it's gotten you and several other playtesters trying different functions in the battle system against the bosses fills me with so much joy ;_;
Again, a thousand times, thank you so much for playing and sharing your thoughts!
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Great game, thanks for making it! I enjoyed taking on the optional bosses a lot!
Thank you so much for playing!
so late but i'm glad i finally took the time to play this cuz it was a blast. i could feel all the love that went into making this, all the npc dialogue, the lore, the jokes (of which there were plenty). just super charming.
This was just so nice, through and through.
There's fun text packed into every inch of this game. Every map is lovingly crafted, dense with decoration and personality. Character portraits, animations, and sound effects are used to incredible effect. There's more unique creative voice in here than I thought was possible with RPG Maker. The "normal life, except fantasy" setting is a joy. And of course, all the Facets (and even Wayward) references made me very happy! Everything about this game made me want to keep playing to see what silly, fun, and/or cute thing would happen next.
(*person who just finished playing Ys VI voice*): The difficulty gave me an Ys vibe. ...both in that levelling up once or twice made a huge difference, and in that exploring could yield extremely cool items. To answer your in-game representation: no you definitely did not make it too hard! The variety of healing options and the high escape rate made it all feel quite generous.
I enjoyed the texture of the battles, too. Boss fights had me using pretty much every battle command, keeping it fresh throughout. While I didn't really ever use any of the low rank spells, I liked having a variety of options. Daisy was a lot more effective with melee attacks than I expected! I really liked how using certain Specials on certain enemies triggered special dialogue. Makes me wonder what other things like that I may have missed...
This game just rules. I aspire to make an RM game that gets its hooks into folks as much as Daisy Goes to Slime Castle for Tea does. What a delight. I can't wait to see what else you make!!
Thank you so so so much for the very intricate impressions! I'm glad so much of it hit your ear well, and I'm ecstatic to hear it gave you an Ys vibe! xD
Truthfully, even now I go back and forth on whether or not I like the difficulty of the game (I'm currently leaning on the "it's maybe too easy" side), but hearing how it's gotten you and several other playtesters trying different functions in the battle system against the bosses fills me with so much joy ;_;
Again, a thousand times, thank you so much for playing and sharing your thoughts!
Huh reminds me of my 5e campaigns, huh really need to find me a girl that can fight off two gods in one day sooner rather than later, lol.
I am always glad to bring tabletop-with-friends vibes to my creative projects xD
That is always great to hear
really loved this.. oozing in passion and also in slime
Thank you for playing x)
Incredibly happy that my passion was able to shine through, even through (or because of?) all the slime.
You really have something special and this is your first time too? just amazing
I was thoroughly slimed.
And the tea was good. Thank you.
Thank you for playing! Hope you enjoyed yourself in the court of the slimes!